In other places, kobolds know too well how dangerous those dragons can be and help others defend against draconic destruction. In some lands, kobolds serve chromatic or metallic dragons - even worshiping them as divine beings. Legends tell of the first kobolds emerging from the Underdark near the lairs of the earliest dragons. Some of the smallest draconic creatures in the multiverse, kobolds display their draconic ancestry in the glint of their scales and in their roars. Mordenkainen's Monsters of the Multiverse You can speak, read, and write Common and Draconic. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated. Once you use this trait, you can't use it again until you finish a short or long rest. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. As an action on your turn, you can cower pathetically to distract nearby foes. You can't discern color in darkness, only shades of gray. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Kobolds are between 2 and 3 feet tall and weigh between 25 and 35 pounds. Kobolds are fundamentally selfish, making them evil, but their reliance on the strength of their group makes them trend toward law. Kobolds reach adulthood at age 6 and can live up to 120 years but rarely do so. Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations. Unearthed Arcana Volo's Guide to Monsters
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